com.azalient.api.draw
Interface OpenGL

All Superinterfaces:
OpenGL_Constants

public interface OpenGL
extends OpenGL_Constants

This interface is a subset of the Open GL drawing interface.

See Also:
www.opengl.org/sdk/docs/man/

Field Summary
 
Fields inherited from interface com.azalient.apo.enums.OpenGL_Constants
GL_2_BYTES, GL_2D, GL_3_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_4_BYTES, GL_4D_COLOR_TEXTURE, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ACTIVE_TEXTURE_ARB, GL_ADD, GL_ALL_ATTRIB_BITS, GL_ALPHA, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_ALPHA12, GL_ALPHA16, GL_ALPHA4, GL_ALPHA8, GL_ALWAYS, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BGR, GL_BGRA, GL_BITMAP_TOKEN, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST, GL_BLEND_EQUATION, GL_BLEND_SRC, GL_BLUE, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_BYTE, GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_CCW, GL_CLAMP, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_CLIENT_ACTIVE_TEXTURE_ARB, GL_CLIENT_ALL_ATTRIB_BITS, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIENT_PIXEL_STORE_BIT, GL_CLIENT_VERTEX_ARRAY_BIT, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COEFF, GL_COLOR, GL_COLOR_ARRAY, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_INDEX, GL_COLOR_INDEXES, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_MATRIX, GL_COLOR_MATRIX_STACK_DEPTH, GL_COLOR_TABLE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_INTENSITY_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_WIDTH, GL_COLOR_WRITEMASK, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_CONSTANT_ALPHA, GL_CONSTANT_ATTENUATION, GL_CONSTANT_BORDER, GL_CONSTANT_COLOR, GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_HEIGHT, GL_CONVOLUTION_WIDTH, GL_COPY, GL_COPY_INVERTED, GL_COPY_PIXEL_TOKEN, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_BIT, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_CW, GL_DECAL, GL_DECR, GL_DEPTH, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DIFFUSE, GL_DITHER, GL_DOMAIN, GL_DONT_CARE, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_PIXEL_TOKEN, GL_DST_ALPHA, GL_DST_COLOR, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_STRIDE, GL_EMISSION, GL_ENABLE_BIT, GL_EQUAL, GL_EQUIV, GL_EVAL_BIT, GL_EXP, GL_EXP2, GL_EXTENSIONS, GL_EYE_LINEAR, GL_EYE_PLANE, GL_FALSE, GL_FASTEST, GL_FEEDBACK, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FILL, GL_FLAT, GL_FLOAT, GL_FOG, GL_FOG_BIT, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_START, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_RIGHT, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HINT_BIT, GL_HISTOGRAM, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_SINK, GL_HISTOGRAM_WIDTH, GL_INCR, GL_INDEX_ARRAY, GL_INDEX_ARRAY_POINTER, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INT, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY4, GL_INTENSITY8, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHTING_BIT, GL_LINE, GL_LINE_BIT, GL_LINE_LOOP, GL_LINE_RESET_TOKEN, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_STRIP, GL_LINE_TOKEN, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LOAD, GL_LOGIC_OP_MODE, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MATRIX_MODE, GL_MAX, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIP_PLANES, GL_MAX_COLOR_MATRIX_STACK_DEPTH, GL_MAX_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_EVAL_ORDER, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_TEXTURE_UNITS_ARB, GL_MAX_VIEWPORT_DIMS, GL_MIN, GL_MINMAX, GL_MINMAX_FORMAT, GL_MINMAX_SINK, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_MULT, GL_N3F_V3F, GL_NAME_STACK_DEPTH, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_NORMALIZE, GL_NOTEQUAL, GL_OBJECT_LINEAR, GL_OBJECT_PLANE, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_ORDER, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_IMAGE_HEIGHT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_PASS_THROUGH_TOKEN, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MODE_BIT, GL_POINT, GL_POINT_BIT, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_TOKEN, GL_POINTS, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POSITION, GL_POST_COLOR_MATRIX_ALPHA_BIAS, GL_POST_COLOR_MATRIX_ALPHA_SCALE, GL_POST_COLOR_MATRIX_BLUE_BIAS, GL_POST_COLOR_MATRIX_BLUE_SCALE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_POST_COLOR_MATRIX_GREEN_BIAS, GL_POST_COLOR_MATRIX_GREEN_SCALE, GL_POST_COLOR_MATRIX_RED_BIAS, GL_POST_COLOR_MATRIX_RED_SCALE, GL_POST_CONVOLUTION_ALPHA_BIAS, GL_POST_CONVOLUTION_ALPHA_SCALE, GL_POST_CONVOLUTION_BLUE_BIAS, GL_POST_CONVOLUTION_BLUE_SCALE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_CONVOLUTION_GREEN_BIAS, GL_POST_CONVOLUTION_GREEN_SCALE, GL_POST_CONVOLUTION_RED_BIAS, GL_POST_CONVOLUTION_RED_SCALE, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_PROXY_COLOR_TABLE, GL_PROXY_HISTOGRAM, GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_Q, GL_QUAD_STRIP, GL_QUADRATIC_ATTENUATION, GL_QUADS, GL_R, GL_R3_G3_B2, GL_READ_BUFFER, GL_RED, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_REDUCE, GL_RENDER, GL_RENDER_MODE, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_REPLICATE_BORDER, GL_RESCALE_NORMAL, GL_RETURN, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA, GL_RGBA_MODE, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RIGHT, GL_S, GL_SCISSOR_BIT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECT, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE, GL_SEPARABLE_2D, GL_SEPARATE_SPECULAR_COLOR, GL_SET, GL_SHADE_MODEL, GL_SHININESS, GL_SHORT, GL_SINGLE_COLOR, GL_SMOOTH, GL_SPECULAR, GL_SPHERE_MAP, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_T, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_TABLE_TOO_LARGE, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BIT, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_DEPTH, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MATRIX, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_STACK_DEPTH, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0_ARB, GL_TEXTURE1_ARB, GL_TEXTURE10_ARB, GL_TEXTURE11_ARB, GL_TEXTURE12_ARB, GL_TEXTURE13_ARB, GL_TEXTURE14_ARB, GL_TEXTURE15_ARB, GL_TEXTURE16_ARB, GL_TEXTURE17_ARB, GL_TEXTURE18_ARB, GL_TEXTURE19_ARB, GL_TEXTURE2_ARB, GL_TEXTURE20_ARB, GL_TEXTURE21_ARB, GL_TEXTURE22_ARB, GL_TEXTURE23_ARB, GL_TEXTURE24_ARB, GL_TEXTURE25_ARB, GL_TEXTURE26_ARB, GL_TEXTURE27_ARB, GL_TEXTURE28_ARB, GL_TEXTURE29_ARB, GL_TEXTURE3_ARB, GL_TEXTURE30_ARB, GL_TEXTURE31_ARB, GL_TEXTURE4_ARB, GL_TEXTURE5_ARB, GL_TEXTURE6_ARB, GL_TEXTURE7_ARB, GL_TEXTURE8_ARB, GL_TEXTURE9_ARB, GL_TRANSFORM_BIT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_V2F, GL_V3F, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VIEWPORT, GL_VIEWPORT_BIT, GL_XOR, GL_ZERO, GL_ZOOM_X, GL_ZOOM_Y
 
Method Summary
 int diagnosticMatrixDepth()
           
 boolean diagnosticNoGlEnd()
           
 IDrawing drawing()
           
 void glBegin(int obj)
           
 void glBindTexture(int target, int texture)
           
 void glBlendFunc(int source, int dest)
           
 void glCallList(int tag)
           
 void glClear(int i)
           
 void glClearColor(double r, double g, double b, double a)
           
 void glColor(int face, int type, float[] fv)
           
 void glColor(int face, int type, int rgb)
           
 void glColorFB(int type, int rgb)
           
 void glColorFBAD(int rgb)
          GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE
 void glColorMaterial(int a, int b)
           
 void glCullFace(int glBack)
           
 void glDeleteLists(int tag, int n)
           
 void glDepthMask(boolean b)
           
 void glDisable(int attribute)
           
 void glDrawPixels(int w, int h, int format, int type, int[] pixels)
           
 void glEnable(int attribute)
           
 void glEnd()
           
 void glEndList()
           
 void glFlush()
           
 void glFrustum(double x0, double x1, double y0, double y1, double z0, double z1)
           
 int glGenLists(int n)
           
 void glGenTextures(IntBuffer textures)
           
 void glGetInteger(int mode, IntBuffer pickport)
           
 String glGetString(int glCode)
           
 void glInitNames()
           
 boolean glIsEnabled(int capacity)
           
 void glLight(int light, int position, double x, double y, double z, double w)
           
 void glLightModel(int glLightModelTwoSide, double d)
           
 void glLineStipple(int factor, short pattern)
           
 double glLineWidth()
           
 void glLineWidth(double lw)
           
 void glLoadIdentity()
           
 void glLoadName(int pickTag)
           
 void glMatrixMode(int gl_projection)
           
 void glNewList(int tag, int flag)
           
 void glNormal(OpenGLXyz normal)
           
 void glNormal3d(double x, double y, double z)
           
 void glOrtho(double x0, double x1, double y0, double y1, double z0, double z1)
           
 void glPopMatrix()
           
 void glPushMatrix()
           
 void glPushName(int i)
           
 void glRasterPos(double x, double y, double z)
           
 void glReadPixels(int x, int y, int w, int h, int format, int type, int[] pixels)
           
 int glRenderMode(int gl_select)
           
 void glRotated(double angle, double x, double y, double z)
           
 void glScale(double x, double y, double z)
           
 void glScale(OpenGLXyz t)
           
 void glSelectBuffer(int i, IntBuffer selectBufferNIO)
           
 void glShadeModel(int mode)
           
 void glStringBitmap(String s, double x, double y, double z, Alignment2D a2d)
           
 void glStringBitmap(String s, OpenGLXyz xyz, Alignment2D a2d)
           
 void glStringPolygon(String s, double x, double y, double z, double cw, double ch, Alignment2D a2d)
           
 void glStringPolygon(String s, OpenGLXyz xyz, double cw, double ch, Alignment2D a2d)
           
 void glTexCoord(double u, double v)
           
 void glTexCoord(OpenGLXy uv)
           
 void glTexParameter(int target, int pname, int param)
           
 void glTranslate(double x, double y, double z)
           
 void glTranslateZ(double z)
           
 int glutBitmapLength(int font, String s)
           
 void glutBitmapString(int font, String s)
           
 void glVertex(double x, double y, double z)
           
 void glVertex(OpenGLXyz xyz)
           
 void glViewport(int x, int y, int w, int h)
           
 OpenGLU openGLU()
           
 boolean supportsDisplayLists()
           
 boolean supportsTesselation()
           
 void tesselate(Shape shape)
           
 

Method Detail

openGLU

OpenGLU openGLU()

drawing

IDrawing drawing()

glVertex

void glVertex(OpenGLXyz xyz)

glVertex

void glVertex(double x,
              double y,
              double z)

glOrtho

void glOrtho(double x0,
             double x1,
             double y0,
             double y1,
             double z0,
             double z1)

glViewport

void glViewport(int x,
                int y,
                int w,
                int h)

glRotated

void glRotated(double angle,
               double x,
               double y,
               double z)

glRasterPos

void glRasterPos(double x,
                 double y,
                 double z)

glDrawPixels

void glDrawPixels(int w,
                  int h,
                  int format,
                  int type,
                  int[] pixels)

glLight

void glLight(int light,
             int position,
             double x,
             double y,
             double z,
             double w)

glNormal3d

void glNormal3d(double x,
                double y,
                double z)

glNormal

void glNormal(OpenGLXyz normal)

glScale

void glScale(OpenGLXyz t)

glTexCoord

void glTexCoord(OpenGLXy uv)

glTexCoord

void glTexCoord(double u,
                double v)

glTexParameter

void glTexParameter(int target,
                    int pname,
                    int param)

glGetString

String glGetString(int glCode)

glPushMatrix

void glPushMatrix()

glPopMatrix

void glPopMatrix()

glLoadIdentity

void glLoadIdentity()

glMatrixMode

void glMatrixMode(int gl_projection)

glRenderMode

int glRenderMode(int gl_select)

glEnable

void glEnable(int attribute)

glDisable

void glDisable(int attribute)

glFlush

void glFlush()

glTranslate

void glTranslate(double x,
                 double y,
                 double z)

glTranslateZ

void glTranslateZ(double z)

glScale

void glScale(double x,
             double y,
             double z)

glBegin

void glBegin(int obj)

glEnd

void glEnd()

glColorFBAD

void glColorFBAD(int rgb)
GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE


glColorFB

void glColorFB(int type,
               int rgb)

glColor

void glColor(int face,
             int type,
             int rgb)

glColor

void glColor(int face,
             int type,
             float[] fv)

glClearColor

void glClearColor(double r,
                  double g,
                  double b,
                  double a)

glClear

void glClear(int i)

glLineWidth

double glLineWidth()

glLineWidth

void glLineWidth(double lw)

glLineStipple

void glLineStipple(int factor,
                   short pattern)

glGenLists

int glGenLists(int n)

glDeleteLists

void glDeleteLists(int tag,
                   int n)

glNewList

void glNewList(int tag,
               int flag)

glEndList

void glEndList()

glCallList

void glCallList(int tag)

glDepthMask

void glDepthMask(boolean b)

glInitNames

void glInitNames()

glPushName

void glPushName(int i)

glLoadName

void glLoadName(int pickTag)

glGetInteger

void glGetInteger(int mode,
                  IntBuffer pickport)

glSelectBuffer

void glSelectBuffer(int i,
                    IntBuffer selectBufferNIO)

glFrustum

void glFrustum(double x0,
               double x1,
               double y0,
               double y1,
               double z0,
               double z1)

glStringBitmap

void glStringBitmap(String s,
                    double x,
                    double y,
                    double z,
                    Alignment2D a2d)

glStringBitmap

void glStringBitmap(String s,
                    OpenGLXyz xyz,
                    Alignment2D a2d)

glStringPolygon

void glStringPolygon(String s,
                     double x,
                     double y,
                     double z,
                     double cw,
                     double ch,
                     Alignment2D a2d)

glStringPolygon

void glStringPolygon(String s,
                     OpenGLXyz xyz,
                     double cw,
                     double ch,
                     Alignment2D a2d)

glShadeModel

void glShadeModel(int mode)

glGenTextures

void glGenTextures(IntBuffer textures)

glBindTexture

void glBindTexture(int target,
                   int texture)

glIsEnabled

boolean glIsEnabled(int capacity)

glutBitmapString

void glutBitmapString(int font,
                      String s)

glutBitmapLength

int glutBitmapLength(int font,
                     String s)

glBlendFunc

void glBlendFunc(int source,
                 int dest)

glReadPixels

void glReadPixels(int x,
                  int y,
                  int w,
                  int h,
                  int format,
                  int type,
                  int[] pixels)

glLightModel

void glLightModel(int glLightModelTwoSide,
                  double d)

glCullFace

void glCullFace(int glBack)

glColorMaterial

void glColorMaterial(int a,
                     int b)

diagnosticNoGlEnd

boolean diagnosticNoGlEnd()

diagnosticMatrixDepth

int diagnosticMatrixDepth()

supportsTesselation

boolean supportsTesselation()

tesselate

void tesselate(Shape shape)

supportsDisplayLists

boolean supportsDisplayLists()