com.azalient.api.draw
Interface OpenGL
- All Superinterfaces:
- OpenGL_Constants
public interface OpenGL
- extends OpenGL_Constants
This interface is a subset of the Open GL drawing interface.
- See Also:
- www.opengl.org/sdk/docs/man/
| Fields inherited from interface com.azalient.apo.enums.OpenGL_Constants |
GL_2_BYTES, GL_2D, GL_3_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_4_BYTES, GL_4D_COLOR_TEXTURE, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ACTIVE_TEXTURE_ARB, GL_ADD, GL_ALL_ATTRIB_BITS, GL_ALPHA, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_ALPHA12, GL_ALPHA16, GL_ALPHA4, GL_ALPHA8, GL_ALWAYS, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BGR, GL_BGRA, GL_BITMAP_TOKEN, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST, GL_BLEND_EQUATION, GL_BLEND_SRC, GL_BLUE, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_BYTE, GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_CCW, GL_CLAMP, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_CLIENT_ACTIVE_TEXTURE_ARB, GL_CLIENT_ALL_ATTRIB_BITS, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIENT_PIXEL_STORE_BIT, GL_CLIENT_VERTEX_ARRAY_BIT, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COEFF, GL_COLOR, GL_COLOR_ARRAY, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_INDEX, GL_COLOR_INDEXES, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_MATRIX, GL_COLOR_MATRIX_STACK_DEPTH, GL_COLOR_TABLE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_INTENSITY_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_WIDTH, GL_COLOR_WRITEMASK, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_CONSTANT_ALPHA, GL_CONSTANT_ATTENUATION, GL_CONSTANT_BORDER, GL_CONSTANT_COLOR, GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_HEIGHT, GL_CONVOLUTION_WIDTH, GL_COPY, GL_COPY_INVERTED, GL_COPY_PIXEL_TOKEN, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_BIT, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_CW, GL_DECAL, GL_DECR, GL_DEPTH, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DIFFUSE, GL_DITHER, GL_DOMAIN, GL_DONT_CARE, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_PIXEL_TOKEN, GL_DST_ALPHA, GL_DST_COLOR, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_STRIDE, GL_EMISSION, GL_ENABLE_BIT, GL_EQUAL, GL_EQUIV, GL_EVAL_BIT, GL_EXP, GL_EXP2, GL_EXTENSIONS, GL_EYE_LINEAR, GL_EYE_PLANE, GL_FALSE, GL_FASTEST, GL_FEEDBACK, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FILL, GL_FLAT, GL_FLOAT, GL_FOG, GL_FOG_BIT, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_START, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_RIGHT, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HINT_BIT, GL_HISTOGRAM, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_SINK, GL_HISTOGRAM_WIDTH, GL_INCR, GL_INDEX_ARRAY, GL_INDEX_ARRAY_POINTER, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INT, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY4, GL_INTENSITY8, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHTING_BIT, GL_LINE, GL_LINE_BIT, GL_LINE_LOOP, GL_LINE_RESET_TOKEN, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_STRIP, GL_LINE_TOKEN, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LOAD, GL_LOGIC_OP_MODE, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MATRIX_MODE, GL_MAX, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIP_PLANES, GL_MAX_COLOR_MATRIX_STACK_DEPTH, GL_MAX_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_EVAL_ORDER, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_TEXTURE_UNITS_ARB, GL_MAX_VIEWPORT_DIMS, GL_MIN, GL_MINMAX, GL_MINMAX_FORMAT, GL_MINMAX_SINK, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_MULT, GL_N3F_V3F, GL_NAME_STACK_DEPTH, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_NORMALIZE, GL_NOTEQUAL, GL_OBJECT_LINEAR, GL_OBJECT_PLANE, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_ORDER, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_IMAGE_HEIGHT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_PASS_THROUGH_TOKEN, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MODE_BIT, GL_POINT, GL_POINT_BIT, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_TOKEN, GL_POINTS, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POSITION, GL_POST_COLOR_MATRIX_ALPHA_BIAS, GL_POST_COLOR_MATRIX_ALPHA_SCALE, GL_POST_COLOR_MATRIX_BLUE_BIAS, GL_POST_COLOR_MATRIX_BLUE_SCALE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_POST_COLOR_MATRIX_GREEN_BIAS, GL_POST_COLOR_MATRIX_GREEN_SCALE, GL_POST_COLOR_MATRIX_RED_BIAS, GL_POST_COLOR_MATRIX_RED_SCALE, GL_POST_CONVOLUTION_ALPHA_BIAS, GL_POST_CONVOLUTION_ALPHA_SCALE, GL_POST_CONVOLUTION_BLUE_BIAS, GL_POST_CONVOLUTION_BLUE_SCALE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_CONVOLUTION_GREEN_BIAS, GL_POST_CONVOLUTION_GREEN_SCALE, GL_POST_CONVOLUTION_RED_BIAS, GL_POST_CONVOLUTION_RED_SCALE, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_PROXY_COLOR_TABLE, GL_PROXY_HISTOGRAM, GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_Q, GL_QUAD_STRIP, GL_QUADRATIC_ATTENUATION, GL_QUADS, GL_R, GL_R3_G3_B2, GL_READ_BUFFER, GL_RED, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_REDUCE, GL_RENDER, GL_RENDER_MODE, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_REPLICATE_BORDER, GL_RESCALE_NORMAL, GL_RETURN, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA, GL_RGBA_MODE, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RIGHT, GL_S, GL_SCISSOR_BIT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECT, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE, GL_SEPARABLE_2D, GL_SEPARATE_SPECULAR_COLOR, GL_SET, GL_SHADE_MODEL, GL_SHININESS, GL_SHORT, GL_SINGLE_COLOR, GL_SMOOTH, GL_SPECULAR, GL_SPHERE_MAP, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_T, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_TABLE_TOO_LARGE, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BIT, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_DEPTH, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MATRIX, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_STACK_DEPTH, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0_ARB, GL_TEXTURE1_ARB, GL_TEXTURE10_ARB, GL_TEXTURE11_ARB, GL_TEXTURE12_ARB, GL_TEXTURE13_ARB, GL_TEXTURE14_ARB, GL_TEXTURE15_ARB, GL_TEXTURE16_ARB, GL_TEXTURE17_ARB, GL_TEXTURE18_ARB, GL_TEXTURE19_ARB, GL_TEXTURE2_ARB, GL_TEXTURE20_ARB, GL_TEXTURE21_ARB, GL_TEXTURE22_ARB, GL_TEXTURE23_ARB, GL_TEXTURE24_ARB, GL_TEXTURE25_ARB, GL_TEXTURE26_ARB, GL_TEXTURE27_ARB, GL_TEXTURE28_ARB, GL_TEXTURE29_ARB, GL_TEXTURE3_ARB, GL_TEXTURE30_ARB, GL_TEXTURE31_ARB, GL_TEXTURE4_ARB, GL_TEXTURE5_ARB, GL_TEXTURE6_ARB, GL_TEXTURE7_ARB, GL_TEXTURE8_ARB, GL_TEXTURE9_ARB, GL_TRANSFORM_BIT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_V2F, GL_V3F, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VIEWPORT, GL_VIEWPORT_BIT, GL_XOR, GL_ZERO, GL_ZOOM_X, GL_ZOOM_Y |
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Method Summary |
int |
diagnosticMatrixDepth()
|
boolean |
diagnosticNoGlEnd()
|
IDrawing |
drawing()
|
void |
glBegin(int obj)
|
void |
glBindTexture(int target,
int texture)
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void |
glBlendFunc(int source,
int dest)
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void |
glCallList(int tag)
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void |
glClear(int i)
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void |
glClearColor(double r,
double g,
double b,
double a)
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void |
glColor(int face,
int type,
float[] fv)
|
void |
glColor(int face,
int type,
int rgb)
|
void |
glColorFB(int type,
int rgb)
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void |
glColorFBAD(int rgb)
GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE |
void |
glColorMaterial(int a,
int b)
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void |
glCullFace(int glBack)
|
void |
glDeleteLists(int tag,
int n)
|
void |
glDepthMask(boolean b)
|
void |
glDisable(int attribute)
|
void |
glDrawPixels(int w,
int h,
int format,
int type,
int[] pixels)
|
void |
glEnable(int attribute)
|
void |
glEnd()
|
void |
glEndList()
|
void |
glFlush()
|
void |
glFrustum(double x0,
double x1,
double y0,
double y1,
double z0,
double z1)
|
int |
glGenLists(int n)
|
void |
glGenTextures(IntBuffer textures)
|
void |
glGetInteger(int mode,
IntBuffer pickport)
|
String |
glGetString(int glCode)
|
void |
glInitNames()
|
boolean |
glIsEnabled(int capacity)
|
void |
glLight(int light,
int position,
double x,
double y,
double z,
double w)
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void |
glLightModel(int glLightModelTwoSide,
double d)
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void |
glLineStipple(int factor,
short pattern)
|
double |
glLineWidth()
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void |
glLineWidth(double lw)
|
void |
glLoadIdentity()
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void |
glLoadName(int pickTag)
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void |
glMatrixMode(int gl_projection)
|
void |
glNewList(int tag,
int flag)
|
void |
glNormal(OpenGLXyz normal)
|
void |
glNormal3d(double x,
double y,
double z)
|
void |
glOrtho(double x0,
double x1,
double y0,
double y1,
double z0,
double z1)
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void |
glPopMatrix()
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void |
glPushMatrix()
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void |
glPushName(int i)
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void |
glRasterPos(double x,
double y,
double z)
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void |
glReadPixels(int x,
int y,
int w,
int h,
int format,
int type,
int[] pixels)
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int |
glRenderMode(int gl_select)
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void |
glRotated(double angle,
double x,
double y,
double z)
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void |
glScale(double x,
double y,
double z)
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void |
glScale(OpenGLXyz t)
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void |
glSelectBuffer(int i,
IntBuffer selectBufferNIO)
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void |
glShadeModel(int mode)
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void |
glStringBitmap(String s,
double x,
double y,
double z,
Alignment2D a2d)
|
void |
glStringBitmap(String s,
OpenGLXyz xyz,
Alignment2D a2d)
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void |
glStringPolygon(String s,
double x,
double y,
double z,
double cw,
double ch,
Alignment2D a2d)
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void |
glStringPolygon(String s,
OpenGLXyz xyz,
double cw,
double ch,
Alignment2D a2d)
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void |
glTexCoord(double u,
double v)
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void |
glTexCoord(OpenGLXy uv)
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void |
glTexParameter(int target,
int pname,
int param)
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void |
glTranslate(double x,
double y,
double z)
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void |
glTranslateZ(double z)
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int |
glutBitmapLength(int font,
String s)
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void |
glutBitmapString(int font,
String s)
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void |
glVertex(double x,
double y,
double z)
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void |
glVertex(OpenGLXyz xyz)
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void |
glViewport(int x,
int y,
int w,
int h)
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OpenGLU |
openGLU()
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boolean |
supportsDisplayLists()
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boolean |
supportsTesselation()
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void |
tesselate(Shape shape)
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openGLU
OpenGLU openGLU()
drawing
IDrawing drawing()
glVertex
void glVertex(OpenGLXyz xyz)
glVertex
void glVertex(double x,
double y,
double z)
glOrtho
void glOrtho(double x0,
double x1,
double y0,
double y1,
double z0,
double z1)
glViewport
void glViewport(int x,
int y,
int w,
int h)
glRotated
void glRotated(double angle,
double x,
double y,
double z)
glRasterPos
void glRasterPos(double x,
double y,
double z)
glDrawPixels
void glDrawPixels(int w,
int h,
int format,
int type,
int[] pixels)
glLight
void glLight(int light,
int position,
double x,
double y,
double z,
double w)
glNormal3d
void glNormal3d(double x,
double y,
double z)
glNormal
void glNormal(OpenGLXyz normal)
glScale
void glScale(OpenGLXyz t)
glTexCoord
void glTexCoord(OpenGLXy uv)
glTexCoord
void glTexCoord(double u,
double v)
glTexParameter
void glTexParameter(int target,
int pname,
int param)
glGetString
String glGetString(int glCode)
glPushMatrix
void glPushMatrix()
glPopMatrix
void glPopMatrix()
glLoadIdentity
void glLoadIdentity()
glMatrixMode
void glMatrixMode(int gl_projection)
glRenderMode
int glRenderMode(int gl_select)
glEnable
void glEnable(int attribute)
glDisable
void glDisable(int attribute)
glFlush
void glFlush()
glTranslate
void glTranslate(double x,
double y,
double z)
glTranslateZ
void glTranslateZ(double z)
glScale
void glScale(double x,
double y,
double z)
glBegin
void glBegin(int obj)
glEnd
void glEnd()
glColorFBAD
void glColorFBAD(int rgb)
- GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE
glColorFB
void glColorFB(int type,
int rgb)
glColor
void glColor(int face,
int type,
int rgb)
glColor
void glColor(int face,
int type,
float[] fv)
glClearColor
void glClearColor(double r,
double g,
double b,
double a)
glClear
void glClear(int i)
glLineWidth
double glLineWidth()
glLineWidth
void glLineWidth(double lw)
glLineStipple
void glLineStipple(int factor,
short pattern)
glGenLists
int glGenLists(int n)
glDeleteLists
void glDeleteLists(int tag,
int n)
glNewList
void glNewList(int tag,
int flag)
glEndList
void glEndList()
glCallList
void glCallList(int tag)
glDepthMask
void glDepthMask(boolean b)
glInitNames
void glInitNames()
glPushName
void glPushName(int i)
glLoadName
void glLoadName(int pickTag)
glGetInteger
void glGetInteger(int mode,
IntBuffer pickport)
glSelectBuffer
void glSelectBuffer(int i,
IntBuffer selectBufferNIO)
glFrustum
void glFrustum(double x0,
double x1,
double y0,
double y1,
double z0,
double z1)
glStringBitmap
void glStringBitmap(String s,
double x,
double y,
double z,
Alignment2D a2d)
glStringBitmap
void glStringBitmap(String s,
OpenGLXyz xyz,
Alignment2D a2d)
glStringPolygon
void glStringPolygon(String s,
double x,
double y,
double z,
double cw,
double ch,
Alignment2D a2d)
glStringPolygon
void glStringPolygon(String s,
OpenGLXyz xyz,
double cw,
double ch,
Alignment2D a2d)
glShadeModel
void glShadeModel(int mode)
glGenTextures
void glGenTextures(IntBuffer textures)
glBindTexture
void glBindTexture(int target,
int texture)
glIsEnabled
boolean glIsEnabled(int capacity)
glutBitmapString
void glutBitmapString(int font,
String s)
glutBitmapLength
int glutBitmapLength(int font,
String s)
glBlendFunc
void glBlendFunc(int source,
int dest)
glReadPixels
void glReadPixels(int x,
int y,
int w,
int h,
int format,
int type,
int[] pixels)
glLightModel
void glLightModel(int glLightModelTwoSide,
double d)
glCullFace
void glCullFace(int glBack)
glColorMaterial
void glColorMaterial(int a,
int b)
diagnosticNoGlEnd
boolean diagnosticNoGlEnd()
diagnosticMatrixDepth
int diagnosticMatrixDepth()
supportsTesselation
boolean supportsTesselation()
tesselate
void tesselate(Shape shape)
supportsDisplayLists
boolean supportsDisplayLists()