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public interface IProximity
Used to identify objects which can be edited by "proximity" editing. Proximity editing allows you to edit the object nearest to the cross-hair cursor, without selecting it first.
| Method Summary | |
|---|---|
boolean |
proximal()
Return true if this object is currently selected because it is close to the cursor |
void |
proximal(boolean v)
If true, set this object to be selected. |
| Method Detail |
|---|
void proximal(boolean v)
boolean proximal()
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